SimCity crumbles under online issues

The good, the bad, and the ugly of the latest SimCity. Apparently, there's not a whole lot of "good." 

|
Electronic Arts
The new SimCity has arrived.

On March 5, gamers eagerly downloaded Electronic Arts's (EA) latest game, SimCity. By March 6, players were angrily posting about the game (or lack thereof) and by March 7, Amazon stopped selling it.

SimCity was highly anticipated. Early reviews heaped on praise, but what should have been a magnificent launch for EA has turned into a nightmare. The latest SimCity game will not work unless you are playing online. Games save to EA's servers automatically and friends can build up regions together. But things fell apart, either by fan overwhelming the servers or through simply mismanagement on the part of EA. 

“We are hitting a number of problems with our server architecture which has seen players encountering bugs and long wait times to enter servers,” writes SimCity Senior Producer Kip Katsarelis. “This is, obviously, not the situation we wanted for our launch week and we want you to know that we are putting everything we have at resolving these issues." 

So what is the problem with SimCity? Well, to start off, the long wait times for server connection have frustrated players across the Internet. Wait times of 30 minutes or more have been reported as well as saving problems. That last one, the saving problems, has had a huge effect on digital mayors. Players have reported losing hours of work and planning due to connectivity problems.

“How would you feel if you waited for the new Corvette to come out, preordered one, and when you try to drive it home with its massive V8 engine the dashboard tells you, ‘Gas Pump not connected, aborting’?” writes Amazon user Jonny. “Bottom line: Go up to a random stranger, preferably a musclehead, hand him your $60 and ask him to punch you in the face. You'll get more out of your money, and it'll be less painful to watch."

The game’s previous high ratings have slipped. Amazon users hold it at one star and the site has a notification up, warning users about the server problems. Polygon has dropped its original rating of the game, a 9.5, down to a mere 4.0.

SimCity’s always-online requirement has been seen as the root of the problem. Unlike the previous Sims games, SimCity requires the gamer to be online at all times. The need for an Internet connection is a way to promote the social connectivity of the Sims as well as a way to slowdown piracy. Users’ games are stored in the cloud, giving them access to their game anywhere, that is, if the game would work.

EA’s Maxis studio previously explained that the online requirement exists because all of the cities created in SimCity are a part of a larger region. The region shares factors like pollution, resources, and crime. In order to keep the region alive, the game must be online. However, not all fans of the game want to be a part of the region.

There was some success for the video game. According to Mr. Katsarelis, the first 24 hours of SimCity brought 38 million buildings and 7.5 million kilometers of digital road.

For more tech news, follow Aimee on Twitter, @aimee_ortiz

You've read  of  free articles. Subscribe to continue.
Real news can be honest, hopeful, credible, constructive.
What is the Monitor difference? Tackling the tough headlines – with humanity. Listening to sources – with respect. Seeing the story that others are missing by reporting what so often gets overlooked: the values that connect us. That’s Monitor reporting – news that changes how you see the world.

Dear Reader,

About a year ago, I happened upon this statement about the Monitor in the Harvard Business Review – under the charming heading of “do things that don’t interest you”:

“Many things that end up” being meaningful, writes social scientist Joseph Grenny, “have come from conference workshops, articles, or online videos that began as a chore and ended with an insight. My work in Kenya, for example, was heavily influenced by a Christian Science Monitor article I had forced myself to read 10 years earlier. Sometimes, we call things ‘boring’ simply because they lie outside the box we are currently in.”

If you were to come up with a punchline to a joke about the Monitor, that would probably be it. We’re seen as being global, fair, insightful, and perhaps a bit too earnest. We’re the bran muffin of journalism.

But you know what? We change lives. And I’m going to argue that we change lives precisely because we force open that too-small box that most human beings think they live in.

The Monitor is a peculiar little publication that’s hard for the world to figure out. We’re run by a church, but we’re not only for church members and we’re not about converting people. We’re known as being fair even as the world becomes as polarized as at any time since the newspaper’s founding in 1908.

We have a mission beyond circulation, we want to bridge divides. We’re about kicking down the door of thought everywhere and saying, “You are bigger and more capable than you realize. And we can prove it.”

If you’re looking for bran muffin journalism, you can subscribe to the Monitor for $15. You’ll get the Monitor Weekly magazine, the Monitor Daily email, and unlimited access to CSMonitor.com.

QR Code to SimCity crumbles under online issues
Read this article in
https://www.csmonitor.com/Technology/Horizons/2013/0308/SimCity-crumbles-under-online-issues
QR Code to Subscription page
Start your subscription today
https://www.csmonitor.com/subscribe